![]() ![]() I tested the command manually and found the selector returns no targets even though I can see the score for this "player" in the display. ![]() If I replace name with my own ID it works because I am an actual player. But when it hits 0 it does not execute the command because there is no actual player called nonexistentuser. This does count down from 100 and I can see it in the display it shows the score for user nonexistentuser. I then create a command block that runs every 20 ticks (1 second) to decrement the timer: scoreboard players remove timerObjective 1 Scoreboard objectives setdisplay sidebar timerObjective Scoreboard players set nonexistenuser timerObjective 100 I run this one time to create the timer variable: scoreboard objectives add timerObjective dummy "Timer Objective" But Im trying to get something to execute when it gets to 0. This counter type requires a base property with the PERF_COUNTER_MULTI_BASE counter type.I found one article to set up a simple timer and that works fine. ![]() Counters of this type measure time in 100ns units. Inactive time of one or more components as a percentage of the total time of the sample interval. This counter type requires a base property with the PERF_COUNTER_MULTI_BASE counter type. This counter type shows the active time of one or more components as a percentage of the total time (100ns units) of the sample interval. This counter type differs from PERF_100NSEC_MULTI_TIMER_INV in that it measures time in units of ticks of the system performance timer, rather than in 100ns units. PERF_COUNTER_MULTI_TIMER_INV Decimal 591463680 This counter type differs from PERF_100NSEC_MULTI_TIMER in that it measures time in units of ticks of the system performance timer, rather than in 100ns units. PERF_COUNTER_MULTI_TIMER Decimal 574686464Īctive time of one or more components as a percentage of the total time of the sample interval. This counter type is the same as PERF_COUNTER_TIMER_INV except that it measures time in 100ns units rather than in system performance timer ticks. Percentage of time the object was not in use. This counter type requires a base property with PERF_AVERAGE_BASE as the counter type.Īctive time of one component as a percentage of the total elapsed time in units of 100ns of the sample interval. This counter type displays a ratio of the total elapsed time of the sample interval to the number of processes or operations completed during that time. This counter type is the same as PERF_100NSEC_TIMER_INV except that it measures time in units of ticks of the system performance timer rather than in 100ns units.Īverage time to complete a process or operation. Counter Type ConstantĪverage time that a component is active as a percentage of the total sample time.Īverage percentage of time observed during sample interval that the object is not active. Unlike PERF_COUNTER_TIMER, the average timer base represents an accumulating number of operations, and the counter data is a running time value, which means that when divided by the time base, it yields the total time of all operations in seconds. It calculates the average time in seconds of a read of data from the disk, and requires the base property AvgDiskSecPerRead_Base. Dividing by the number of internal polling interrupts determines the average use between polling samples.įor example, the AvgDiskSecPerRead property in the Win32_PerfRawData_PerfDisk_PhysicalDisk class uses the PERF_AVERAGE_TIMER countertype. The difference between the two samples indicates the total time that the object is active during the sample time period.ĭividing by the sample period results in a proportion of time that the object is active during a time period. The counter data is an increasing quantum measure of the total activity for an object up to the time that the sample takes place. ![]() Timer algorithm counter types are based on the amount of increased use of the performance object over a sample period. ![]()
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