However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. These depictions were wrong then and are wrong today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. See the DMsGuild FAQ for more information. Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. With a bit of creative improvisation, these tips should get you on your way This document also contains guidelines for adapt - ing the Curse of Strahd adventure to set it in Innistrad. This document is designed to help you turn the book’s adventure hooks and story seeds into a resource for your campaign with a minimum of changes to the fifth edition D&D rules. An abundance of lore about Innistrad can be found on the Magic web - site. Consider that book to be a useful resource in creating your Innistrad campaign, but not strictly necessary. The starting point for this document was The Art of Magic: The Gathering-Innistrad. James Wyatt had finished writing The Art of Magic: The Gathering-Innistrad by the time Curse of Strahd had been released. Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.īy the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad.
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